CHAPTER 7: THE WILDS

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7.1
Key Events:
-Viola was arrested for dereliction of duty and went willingly.
-The party left Mintar on foot, heading by road toward Ankhapur.
-A shortcut across a rope bridge went awry.

The Lamplighters prepared to leave Mintar, spending one last night at the Blossom and Bead. Just before retiring for the night, however, three dragonborn, led by Kivaras Phyrros, entered and arrested Viola for dereliction of duty for ignoring the summons of conscription she’d received the year before, back in Waterdeep, and failing to present herself for Tymanther’s war effort with Unther. Viola went away with them willingly.

With little other choice, the remaining party provisioned for the trek toward Tymanther, where they hoped to find Deothar Brightgarden and Raisin in the Citadel of Ash. They purchased provisions and set out on the road early the next morning and successfully made their way for three days before a potential shortcut presented itself: a disused road that seemed it might shorten their journey. Following it, they came to a collapsed bridge which had been replaced by two sturdy ropes with which one might deftly cross. All but Thurmack successfully did so, but through no fault of his, one of the rope’s anchors suddenly snapped free, and he plunged into the raging river below.

Mercy tried to mount a rescue, but knocked herself unconscious against a rock trying to swim in the strong current. Thankfully, Luna was able to swim to her and pull her into her Swan Boat, which she shortly wrecked, while Eldrich flew on his Jade Owl and dragged Thurmack to shore. Kildrak followed as best as he could on the opposite bank.

Exhausted but alive, the party tried to regroup, but were attacked by a small group of gnolls on the riverside. After killing the gnolls, the group discovered they were not so far from their original road and had not taken a shortcut after all, but slightly richer in gold (and gnoll teeth), they made camp for the night, preparing to continue their journey with the rising of the sun.

7.2
Key Events
The party fought a pair of Gorgons in the town of Harkenfold.

The party arrived in the town of Harkenfold, a small, sleepy, village which initially seemed empty; not far from the village square, the party found the stomped-to-death body of a human wizard near a bloodspattered silver box no larger than a jewellery case. As it turned out, the wizard had released a pair of Gorgons which had been magically trapped in the box and were now rampaging through the village; Harkenfold’s denizens were, in fact, taking shelter wherever they could.
The party fought and defeated the Gorgons; in thanks, the Harkenfoldians provided them three days’ provisions, a free night’s rest at the Hark Lark, and 50 GP.

7.3
Key Events
The party encountered a talking chicken in the woods who said he was a victim of the Mother of Witches, Baba Yaga
At a derelict inn called The Dragon’s Head, the party survived the memory-eating Oblex.
Eegan made short work of Viola’s captors.

The party departed Harkenfold and travelled East until the road split into three forks. Straight on to Ankhapur, North into the Winterwood, or South into the hills bordering the Shaar Desolation. They chose to head North, around Ankhapur, and into the Winterwood, a forest thick with pine and oak, a place of deep shadows and a pervasive, everpresent mist.

Not far into the forest, something curious occurred: the party realized it was being followed by a lone chicken which, it turned out, was a adventurer cursed by Baba Yaga, a legendary witch. Enticed by the story of the ancient witch and curious as to what powerful artifacts she might possess, the party decided to search the swamps for her storied Dancing Hut…but met with no success. Instead, they stumbled across a rickety old inn called the Dragon’s Head. Inside, an Oblex had taken up residence, impersonating the long dead innkeeper, a young woman named Je’zelle, in order to eat the memories of passersby. The party destroyed the creature, Thurmack claimed the eponymous shield, and everyone made use of the Inn’s meager beds.

Not far away, Viola, willing prisoner of Kivarras Phyros, was being transported in a caged cart back toward Tymanther, but in the darkness of the mist-choked road, a terrible, red and ragged portal appeared, and from it stepped the walking nightmare, Eegan, who effortlessly executed Viola’s captors. He cut the enchanted eyepatch from her head and expressed that she could not fulfill her purpose if she was off fighting some foolish, pointless war, and again challenged her to seek him out. He broke the lock on her cage and returned to the portal, leaving her, once again, the lone survivor among an array of corpses whose only crime was their proximity to Viola herself.

7.4
Key Events:
-The party learned of the Plaguewrought Lands to the East and reprovisioned with the help of a travelling merchant.
In the Winterwood, the party came across an arrow-riddled corpse carrying a map and a letter.

The party, still missing their paladin, continued deeper into the Winterwood, heading straight East toward Tymanther. Low on provisions, they eventually located a travelling merchant, who warned them that by continuing East, they would eventually find themselves in a region known as the Plaguewrought Lands, a place of wild magic and extreme danger. Undeterred, Eldrich convinced the merchant to sell a prodigious amount of provisions for almost no profit at all and managed to dissuade Mercy from robbing and killing the gentleman outright. The shortest way to Tymanther was through the Plaguewrought Lands, so that was the way the party intended to go.

They continued East, deep in the forest, where near a waterfall they found the corpse of a human boy, maybe 14 or 15 years old, who had been shot in the body and head by nearly a dozen arrows. To ensure he was dead, Eldrich shot the body twice more with crossbow bolts before Harper rifled through the deceased’s possessions, finding a letter* and a map**. The party followed the map to White Oak Grove, a peaceful, quiet place filled with fireflies where a mythical well was said to be hidden. The map led the party to a small cave, outside of which a resident dryad warned them that the forest was controlled by the Eldreth Veluthara, but it was too late; arrows began to whistle out of the trees. To make the situation worse, a treelike creature known only as the Grove Guardian awoke and attacked…

*Text of the Letter:
Hark, Leomund–should you go into the wood, you go without with my blessing: beware the Grove Guardian, and know that the Veluthara are said to have made their return. I know you would to see your mother once more, but the waters of the Well are not for the living. Trust my wisdom and stay home. You know it is love guides my hand, even when I raise it. Your father.

**Text of the Map:
From Bridestone Falls north two days by polestar reckoning, to White Oak Grove; below the Great Oak lies the Cold Well

7.5
Key Events:
-Eldrich drank from the Cold Well and beheld the spectre of his grandfather, Endrich Mandelion.

The party fought the three Veluthara archers and the Grove Guardian, a ferocious living tree; Mercy and Harper both fell in battle but were revived by Thurmack and Eldrich. Eventually, Thurmack smashed the Grove Guardian with his warhammer and the Veluthara each fell in turn.

Approaching the small cave, the party found within a space replete with ancient carvings and statues depicting ravens. They descended underground, squeezing through an ever-narrowing passageway, until the cave opened into wide, circular cavern; the cavern had no floor–only a stair descending into a wide, dark pool, the bottom of which could not be seen. In a circle around the pool, carved into the living stone, stood a number of tall raven statues, ancient beyond comprehension. Water flowed and dripped all around, but on the pool’s far ledge shone a colossal megalith, its surface bright and rich with thousands of years’ worth of mineral deposits, glimmering under a sheen of water which brightly flowed over it. In the torchlight, the party could see their vague shapes reflected in its surface.

Luna recalled a story from her girlhood about such a place–that if one were to drink from the well, he or she could commune with the dead. She remembered also that it had something to do with an entity known as The Raven Queen, and that engaging in such an act may have a high cost.

After deliberating, the party agreed that it should be Eldrich who would drink, that he might ask his grandfather about his mysterious puzzlebox. Eldrich drank from the well and, in rising mists, beheld the shape of Endrich Mandelion, who told him that five Eldrich existed, and the secret to opening the puzzlebox was written inside himself–in the meat of his heart, the hollows of his bones, on the skin under his tongue. He said that in order to know the words, he must think of home. Already fading, the ghostly Mandelion’s last words were I’m sorry. As Eldrich considered these words, a terrible cold spread through his body, and he was wracked with exhaustion. Mercy lifted him from the cavern floor and carried him out.

The party wearily emerged back into White Oak Grove, confounded, and prepared to make camp and ready themselves for the next leg of their journey.

Red Path: The Party’s route
Black Star; The destination

7.6
Key Events:
The party pushed East and began their crossing of the Plaguewrought Lands.

The Lamplighters rested and departed White Oak Grove, pressing East, to the edge of the Winterwood. There, they beheld the landscape distorted and obscured by a bizarre miasma, a place of strange light and spontaneous blue flame, pockmarked by pits and bristling with jutting knives of twisted rock, where skeletal black trees bent and watched them pass, twisted by Wild Magic, and dark whispers seemed to drift through the very air. The party knew these to be one of the Plaguewrought Lands, places which had never recovered from the scourge of the Spellplague and which few ever left alive. Crossing a scarred and fallow field, they came upon a Corpse Flower collecting the fallen bodies of members of the Order of the Blue Flame; while defending themselves against it, they discovered that Wild Magic could wreak havoc on any spells cast, and although they overcame the Flower, many surreal and twisted miles still lay ahead of them.

7.7
Key Events:
-The party got separated from their bard and warlock but discovered their paladin, now a prisoner of a gang of mutated orckind.

The party camped under a cliff overhang, gathered around a small, sawing fire. Cedric sat at the edge of the circle of light, staring out into the swirling mists where strange sounds drifted and odd shapes moved. Kildrak seemed to be studying his spellbook, going over spells he should already know well, his mind far away. Thurmack prayed and Luna sat nearby, waiting to see if Cedric would suddenly make another sojourn alone out into the darkness, as had been his recent habit. If Mercy was perturbed by the party’s surroundings, she didn’t show it, her gaze locked on the small, struggling fire. Eldrich and Harper kept their own company.

At daybreak, after a furtive rest, the party pressed on, coming to a vast field choked by what appeared to be wheat, though each thin stem was black, sharp, and dizzyingly tall, creating a single body so thick it moved like water as the group pressed through. Although the party took pains to stay together, Eldrich and Harper were separated from the rest.

The party continued on, taking only short breaks under a sky awhirl with wild magic, neither day nor night, as storms of blue flame burned in the distance. After a time they arrived at an abandoned village, Blackstone, a small clutch of buildings gathered around a single narrow crossroads; there, the party found their way blocked by a burning barrier. Attempting to explore, Thurmack pushed on the nearby door to a half-collapsed house, only to have the door come off its hinges and noisily crash to the stone floor. This alerted a small troupe of orckind–like none the party had seen before–mutated and ghastly, with multiple faces and arms, who rushed from the nearby buildings and attacked. During the battle, the Lamplighters were trapped between two burning buildings, with the exception of Mercy, who took the fight to the crossroads. There, she spied inside a small hovel a blue dragonborn, stripped of weapons and armor, laying in a cage–it was Viola, the party’s paladin, who, seeing Mercy, believed this to be a cruel illusion designed to break her spirit even more; nevertheless, Mercy managed to free her, and Viola was able to take up arms with the rest of the group.

The battle was hard-going–Thurmack was thrown through the wall of a burning building, then swarmed by vicious, mutant rats; the others were locked in battle with the orcs, who refused to fall easily–but with a few of Kildrak’s well-placed Fireballs the tide was turned, and the fight culminated in the annihilation of the orckind leader with a perfectly-placed chromatic orb, sizzling with lightning. Not all was well with the dwarven wizard, however–for a brief moment before casting the spell, his mind was a vast, terrifying blank–something was happening to him. Something bad.

7.8
Key Events
The party found themselves in a magical dead zone, where spells and magic items ceased to function.
Viola, deeply traumatized, was barely able to carry on, unable to sleep and too weak to fight.

Coming to a forest of black, dead trees, the party approached the edge of the Plaguewrought Lands. In the dead forest, they realized that the area was beset by magical doldrums–no spells or magic items would function.

They attempted to quietly navigate the forest, but a thick carpet of dead twigs and branches made it nearly impossible. Suddenly, they were attacked by a hideous hybrid creature with the body and head of a bear but the legs, eyes and fangs of a venomous giant spider. It swiftly paralysed Luna before the rest of the party surrounded it. However, while they did so, a half dozen more of the creatures descended from the trees and began to close in. Struggling to overcome even one of the beasts, the party decided they must find a way out of the wood, and quickly.

Lighting torches, they created a barrier of fire and light which the creatures seemed afraid to approach. As one, they moved through the trees; Luna, back on her feet, tied oiled rags from her torches to her arrows and fired through the flames already carried by her compatriots, lighting fires around them.

The creatures unsuccessfully attempted to surround the group and the Lamplighters made their way through the wood, exiting the Plaguewrought lands and approaching the Chondalwood, a vast forest on the edge of which stood a welcome sight: a small village, its chimneys smoking, livestock grazing in the yards. A place to rest, recuperate, purchase supplies and perhaps even make a little money.

7.9

Key Events
-The party arrived in Kerrington, a small hamlet on the edge of the Chondalwood, then continued northeast, aiming to bypass the Underchasm on their way to Tymanther.

In Kerrington, the party initially went about their individual business after leaving Viola to rest in the local inn and tavern, the Bonny Belle. Mercy immediately set off to look for a horse trader, which she found; although the trader, West, had no warhorses–he explained that they’d been requisitioned by the Zhentarim six months before–he had a number of carthorses for sale. Mercy purchased an unbroken, chocolate-coloured colt and named him Bliss with ambitions to train him into a fighting animal.

Eldrich, meanwhile, performed in the town square, where he made a small amount of silver pieces from the poor but excitable denizens of town before assisting Harper in her bargaining with a shopkeep for an antique map of the region. The shopkeep sold her the map for 15 gold after Harper agreed to purchase fifty paper turtles made by the shopkeep’s daughter.

Luna spent some quality time with Cedric, discovering, to her alarm, that on his skin underneath his fur had appeared at least one blue rune or glyph, the meaning of which she couldn’t decipher. She entreated Mercy to speak with Cedric; Cedric revealed he was preparing for some kind of metamorphosis or journey, but would not tell Mercy more, because he knew her heart could not keep a secret from Luna.

Thurmack explored the town and learned of its history and economy–once a popular trading route, the town now relied on pilgrims of the Order of the Blue Flame, on their way to the Plaguewrought Lands, for money, while Kildrak arranged for provisions and rooms for the party. Soon, the rest of the party joined him. Late in the afternoon, West appeared in the taproom, where he spoke to the bartender about his struggle with his oldest, most-loved horse, Serge. That morning, he’d discovered Serge unable to walk. The party offered to help put Serge down, as West could just could not muster the strength to do it himself. West agreed, and Mercy sought out Serge at the stables, where, after making the old horse comfortable, swiftly and painlessly ended his life. West, though sad, was grateful, and the proprietor of the tavern, West’s friend, quietly refunded the cost of their stay.

In the morning, the party examined Harper’s new map and agreed to head Northeast, around the dangerous Underchasm, even though it would add time to their journey toward Tymanther; to do this, they would have to pass through the heart of the massive Chondalwood, near a place on the map known as Magedoom.

At dusk on their fifth day’s journey into the forest, the party encountered a meadow filled with fawns and stags. One stag, in particular, stood out–its antlers were of solid gold. After nearly scaring the creatures away, the party approached them slowly, and Mercy once again used Speak with Animals to converse with the golden-antlered stag, who warned them that many of the forest’s denizens would not welcome them; however, should they make an offering to the forest, he would grant them his blessing. With little else to offer, they gave the stag half of the paper turtles Harper had purchased, which the stag accepted before departing, and the party made camp in the meadow under a sliver of moon and a huge, starry sky.

7.10

Key Events: Luna was given the Letheranil Codex detailing the locations of the daughter’s doors.

The party continued deeper into the Chondalwood, drawing ever closer to Tymanther. Deep in the forest, they encountered the remains of ancient Eladrin ruins, little more than a series of standing walls among the trees and tall grass. However, among the ruins they found a moss and lichen-covered statue which Thurmack was able to identify as Araleth Letheranil, the Elven and Eladrin god of starlight.

While examining it, the party was approached by a beautiful and tall Summer Eladrin who said his name was Ezantel. Ezantel said he’d been awaiting Luna’s arrival and that all would-be Daughters were watched. He dismissed her potential to be the real Moon Daughter, claiming he had already met the true one. To prove her weakness and unsuitability, he challenged her to defeat his three cave bears–Midnight, Dawn and Dusk, who approached the party from different directions–as well as himself.

The party battled against the bears, who, when closely inspected, were revealed to be magical constructs made of leaves, as well as Evantel. Eventually, Evantel halted the battle and said the party–and Luna–had proven themselves. He was, in fact, the brother of the Prophetess, and actually believed she was indeed the Moon Daughter. From within the statue, he withdrew an ancient book writ on fine, near-translucent leaves. This, he said, was the Letheranil Codex, and would reveal the locations of all five Daughter’s Doors. He wished Luna luck and departed.

7.11

Key Events
The party resolved a conflict between the Treants of the Chondalwood and a cavalcade of woodsmen
They visited Gold Dwarves, who revealed part of Kildrak’s history.

The party, still in the depths of the Chondalwood, came upon a a halforc woodswoman named Vruush who was crashing through through the forest, searching for the treants which had destroyed her homestead a few miles away. The party agreed to hunt the treants down, but Mercy advocated for finding a peaceful resolution. Luna tracked the treants and their centaur shepherds a night and day, and the party entered into a parlay with them; first, they tried to convince the centaurs and treants to allow the woodman at least part of the forest; however, one of the centaurs, whose name the party couldn’t pronounce but dubbed Peter Alanson, revealed that the woodsmen wanted the treants themselves to build their city, believing their wood to be blessed, and that the Chondalwood was their last home and bastion. He proposed an alternative: rid the forest of the woodsmen, without the need to harm them, and the centaurs would transport the party across the entirety of the Chondalwood. The party, convinced of the treants’ righteousness, agreed, and returned to Axenford, the woodsmens’ home, where they located Vruush and forcefully convinced her and her ilk to leave immediately–however, they did so without the use of bloodshed. The centaurs held their end of the bargain and moved the party across the vast forest, depositing them at the edge of the hills on its northern border.

The party set off into the hills, where they found Hauler Faern, a Gold Dwarf stronghold. Kildrak was welcomed but not the others; however, after the party asked for news of Tymanther and the White Dragon, they were admitted. The bearded queen of the Gold Dwarves, Amber Brawnhollow, revealed that the war in Tymanther between that nation and Unther had ravaged the countryside, and that her envoys had never returned from Arush Vayem. Privately, Amber Brawnhollow told Kildrak that she was disgusted with him and considered him a traitor to dwarfkind. That he was kin gained him admittance once, but should he ever return to Hauler Faern, he would not be welcomed as a friend. Meanwhile, Viola prayed at Hauler Faern’s temple, and that night, had a dream in which a hooded man with eyes the colour of dawn emerged from a small chapel and approached her; he had three faces–one facing to the left, one forward, and one to the right. Before he could speak, his head was slowly, forcibly twisted, his neck broken amidst his scream as the dawn light in his eyes went out and his head was turned so that the third face was forward. Its eyes were black.

7.12

Key Events:
Viola learned of the existence of the three-faced god
The party stumbled into a deadly dungeon devoted to The Adherents of the Blood.

Preparing to leave Hauler Faern, the party awaited Viola, who returned to the temple to speak to a priest about her dream. Thurmack also remained behind to study at Hauler Faern’s library of Lore. Viola met with Md. Ivory, a priestess, and described how she was afraid that she was being haunted by her own feelings of guilt made manifest. Md. Ivory heard her out, and eventually, though she could not be sure, said that the events about which Viola felt such terrible guilt did not seem, at least in total, to be her fault. Viola broke down. She described her dream, and Md. Ivory left to fetch a tome which showed an entity she called the God of Three Faces, unspoken-of within the Church of Lathander. She could say no more, however, as she was called away to her ritual duties.

The party departed with Thurmack’s promise that he would catch them up. In the hills miles away, they found themselves in the midst of a magical storm crackling with black lightning. The storm revolved around an obelisk on a distant hilltop, and the party made their way to it, discovering on it ancient writings in Infernal stating the site was for ‘Adherents of the Blood’. Mercy made a blood sacrifice to the obelisk and the party were able to slide a stone slab in the floor away, revealing a stairway going down. They descended into a chamber of magical darkness. By torchlight, they navigated the trap-ridden floor. Luna shot an arrow with a rope attached to it, aiming for the far wall, with the intention of creating an alternate way across; however, she hit something alive in the darkness and was yanked toward it. It was a kind of sphinx with a ram’s head, which it smashed into Luna’s skull, nearly killing her. Mercy announced that she was an agent of Asmodeus, however, and the sphinx stopped; it told the party that it was a neutral entity and guardian of this, the Chamber of Contrition. Each of the party members had to state something they were sorry for. Viola confessed that she ran away from home, Arush Vayem, when most she was needed, and Kildrak admitted that the fall of Zenhoriloch was his fault–that he knew it would fall due to his actions, and took them anyway. Luna revealed that the Shadow Child hunting her was her brother, and lamented that she had not treated him with love, while Mercy said that she believed that Raisin’s captivity was her fault. The sphinx let them pass. They descended into another chamber, this one full of foul waters which burned to the touch. There, a demonic creature attacked them, proclaiming it the Chamber of Pain. The fight was going badly…Mercy was incapacitated and plunged into the acidic water, beginning to drown…

7.13

Key Events:
Thurmack rejoined the party deep in the temple of the Adherents of the Blood

Thurmack caught up with the party at the temple, having been directed there by Md Ivory, where he confessed to the Sphinx his guilt about the death of Snell and his intention to bring the Revenant Snell back to life. He joined the others in the midst of their fight against a vile Wastrilith; Kildrak pulled Mercy from the corrupted waters with Bigby’s Hand, and Thurmack revived her; the party fought on and gained the upper hand, thanks to a well-cast Water Walk spell, although Viola was also nearly killed before the Wastrilith fell. The room drained of water upon its death, revealing a hole in the far corner of the room. While examining it, the party noticed that the stonework on its far side had been, at some point in the past, reworked; Kildrak broke the wall with his Dwarven Thrower. In a small cavity within had been sealed a human skull; Mercy attempted to reach it, but it awoke and screamed, causing the party immense psychic harm, then descended into the chamber below. Kildrak followed, alone, via Dimension Door, to find himself in a vast chamber in the centre of which was a huge, circular hole. The Skull rejoined its body, which sat on a throne on a dais at the rear, as a gargantuan Neothelid emerged from the hole in the center of the room and began to attack. The party shortly joined Kildrak, and all hid from the Neothelid’s grasping tentacles except for Mercy, who rushed to attack the skull–however, the Neothelid lunged, caught her, and swallowed her whole…

7.14

The Lamplighters continued their fight against the gargantuan Neothelid as the skull creature ignited in green flame and rose to its feet, dressed in ancient, magical artifacts and with a black blade in its hand. Spilled blood flowed into the great hole at the room’s center where foul magic gave it new life in the form of vicious skeletons which emerged and sought to make the Lamplighters’ bad day even worse. Eventually the party defeated the great worm, though not without their share of brushes with death, and soon after the terrible Flameskull was destroyed. The party rifled through its possessions, finding a number of powerful, rare artifacts, but perhaps tarried too long, for Flameskull begin to reconstitute itself. They made a rapid escape; Thurmack paused just long enough in the Chamber of Contrition to search for information regarding Revenants; among the reliefs on the walls he found a pictographic narrative showing many forms of contrition, and among them, one of a warrior kneeling before a sword-wielding undead creature which had its weapon raised above its head. Leaving the Temple of the Adherents of the Blood, the party stumbled back out into a gray late afternoon, where the magic storm had given way to heavy, nonmagical rain. Exhausted but enriched, they made camp, now fewer than a tenday’s journey from Tymanther’s border at the River Kavaash, known in the common tongue as the “Little Vengeance”.

7.15

The party rested, but before breaking camp, Kildrak had an idea. He called Mercy over and said that he believed that through the use of magic, they could see Raisin. Mercy wanted it done immediately. Thurmack blessed a bowl of water which Kildrak then used as a scrying pool; in it, they saw members of the Cult of the Sorrow’s Dawn, a group devoted to Bhaal the party had not encountered since Waterdeep. They were gathered around the corpse of Underlord Xanthus Warvyn, among burning candles, in a huge, dark chamber. With them was a tiefling boy who was unmistakably Raisin, but who now appeared to be years older and now had silver scales and black hair. The boy became aware of Kildrak’s spying and addressed the party, telling them that though he foresaw their intention to rescue Raisin, it was impossible–he could not be found. Even if, somehow, the party managed to find him, he said, they would never survive the encounter. With that, he commanded one of the cultists, who Kildrak identified as Uncef Brasswine, to break the spell–which the morbidly obese dwarf did with ease.
More motivated than ever to reach Tymanther, the party set out. Along the road they encountered a curious encampment complete with a large tent and colorful bunting. There, they found The Iron Knight, who had a sharp wit but a friendly demeanour and who challenged the party to a series of tests of skill against himself. Win, he said, and they would receive a princely gift. Losing would cost them a magic item. The party took him up on the offer and competed in challenges in fencing, archery, strength, courage, faith, cunning, and intellect. The party bested the Iron Knight, who threw them a grand celebratory feast before admitting that he could finally, having been bested, rest. With that, his armor collapsed, along with the tent. Viola donned his armor and kept his rusty gauntlet as a memento, and the party departed, having had a warm meal and true kindness for the first time since leaving Bernard’s Watch in Waterdeep.

Click here to continue to CHAPTER 8: TYMANTHER