9.1
Key Events:
-The Lamplighters defeated The Xanathar, claimed the Whelk, and recovered Nil’s body.
-Thurmack sought forgiveness from the Revenant, Snell.
The Party fought hard against The Xanathar, but it was not enough to save them all. Even as Mercy overcame her petrification with the will of Kossuth, Viola was turned to stone, and Thurmack, suddenly, fell to the ground, his life extinguished by The Xanathar’s death ray; however, in his moment of triumph, The Xanathar annihilated himself when his disintegration ray reflected off of Viola’s shield, and the party–those that remained–were victorious.
The Party recovered the Xanathar’s treasure and Nil’s petrified body, and were debating what to do next when an earthquake struck and the chamber began to fill with acid. They fled, storing their friends–with some difficulty–in their bag of holding.
Outside, a small army of pirates awaited them, so the party took to the river, piloting Luna’s Swan Boat. The pirates gave chase in small boats of their own, and the party fought while negotiating rapids, boulders, and carnivorous quippers and crocodiles, aided by Viola’s flumph and Cedric. A troupe of Lizardmen observed their passing, but did not attack. Eventually, after avoiding plunging over a large waterfall, the party was able to leave the river and make their way to the small port town on Pirate Island’s southern coast. There, they found a temple to Umberlee, where, for a high price, they were able to restore Viola and summon Thurmack’s soul back to his body. Meanwhile, Kildrak met with Azos Eolathe, who awaited them at the local tavern, The High Tide. He exchanged the services of a ship–The Siren’s Call, a name Thurmack recognized–for three magical items.
As evening arrived, suddenly, an old man arrived and began shouting for the help of a cleric, saying that his son was in dire need. After some discussion, the party agreed to help him, resting in the back of his cart on the journey. They were taken to a dilapidated Lighthouse a few hours away, arriving under the watch of the full moon. The Old Man said that he’d already lost his other two sons, and that some curse had befallen his youngest. The party realized that this man was the father of Grundo, Blundo, and Snell. It seemed, by some twist of fate–or the will of some vengeful divinity–that Snell had been caught in his father’s fishing net a few days before.
Thurmack knew what he had to do, and told the party he had to do it alone. Locked into the cellar, Snell, incredibly weak but forever engraged, still blindly tried to harm Thurmack. Thurmack, however, did not fight back. He got on his knees, took Snell’s hand, and begged his forgiveness. Eventually, and at last, Snell’s soul left his body.
Together, the Lamplighters buried Snell aside his brothers not far from the Lighthouse. Together, the prayed to Valkur, that the brothers’ souls would pass to the beyond. It seemed their prayer was heard–their father could hear his boys playing, down on the beach, as they did once upon a time, so long ago.
9.2
Key Events:
-The party returned to Port Town, bought supplies, and boarded the Siren’s Call.
-Sailing East, they discovered the sought sunken temple.
Returning to Port Town, the party saw to Nil. He had been revived, but much of his nature had reverted to default; still, he seemed to desire the Gate Crystal in Kildrak’s posession, though without knowing why. Although he was also now unable to fight, the party nevertheless took him with them, boarding the Siren’s Call, where unfortunately, it appeared that Azos Eolathe had, in fact, brokered a different kind of deal with the crew on their behalf; the party was forced into backbreaking work in exchange for passage aboard.
Sailing East for two days, they eventually spotted a huge murmuration of seabirds not far from the ship. The birds seemed to form the same rune on Cedric’s skin, which Luna had discovered meant something like sacrifice in ancient Eladrin, This, she surmised, must be the location of the sunken temple, she had learned of in Tymanther. The party convinced the crew to wait for them, cast Water Breathing on themselves, and swam into the depths, where they saw lots of beautiful, colourful sea life, such as harmless sea urchins and slugs. The swim was totally uneventful, okay? There’s nothing down there.
Below, the discovered a small temple over which had grown a coral reef. Gaining access, the party found within a single large chamber containing five teleportation circles–each marked with a different geographical feature. At the same time, the small temple shook and seemed to rise through the waters, breaking the surface. A great voice spoke: “Daughter, you are welcome here.”
9.3
Key Events:
-Luna undertook the Trial of Strength, overcoming the Great Frogemoth and claiming the Moonstone.
The party studied the five portals. Luna recalled that the temple was constructed in ancient times by an order of rangers and druids known as the Emerald Enclave so that they might help to defend the Moon Daughter and her Doors should the need arise. Alas, the Emerald Enclave, as far as she knew, was extinct. She led the party through the first portal, The Mountain, which seemed to respond to Cedric’s presence as well as her own. The party was transported to a ruined keep on a mountainside. From the high lookout, Viola could see the unmistakable Moonshae Isles in the distance, and sailing by them, a number of black-sailed ships, heading north. She surmised the party to be in the region of Velen, as close to Waterdeep as they’d been in a long time.
Cedric led the party down the mountainside, toward the treeline. Not far from the ruined keep, they encountered Luciana Swiftshear, who appeared to be a wandering pilgrim of Ilmater bearing wounds and asking for help reclaiming her holy icon; as it turned out, she was actually a terrible devil wrapped in bladed chains wearing poor Luciana’s skin. The creature proclaimed that the Daughter would not open the Doors. The battle was short and the devil laughed as it died, saying it would only be reborn in the Nine Hells.
The Daughter’s Door, they soon discovered, stood between two large elm trees which had grown together, forming an arch and passage into the Feywild. Cedric led the party to a small hut where lived a Satyr, Apple, and his companion, a red pseudodragon by the name of Bluebell. Bluebell said that he would tell the party where Apple was in exchange for a treasure for his hoard, a small nest of feathers, insect wings, jewels and crystals. The party offered him their Snake Ring, a minor treasure, which he accepted, but he also took a lock of the Daughter’s Hair before directing the party to the River where Apple was fishing. The party sought and found Apple, who got right to business: the Daughter’s trial was to claim the Moonstone from the belly of a great beast, summoning it with a song, which he would teach her. After some practice on his panflutes, Luna learned the song and the party rested before travelling to a nearby swamp as directed by Apple. Luna performed the song, summoning three Frogemoths. The Lamplighters fought a difficult battle in which Luna was swallowed and nearly killed, but this enabled her to attack the creature from within and retrieve the Moon Stone. When the rest of the creatures had fled, the Moon Stone glowed in Luna’s hand, opening the way to the Moon Pool, the ringed copse of Ash trees around a shimmering pool where the five true Daughter’s Doors stood and where Luna and the party first met the Eladrin Prophetess Elohalia, architect of Luna’s quest. To the party’s horror, however, they beheld the Prophetess, now fallen and covered in blood at the pool’s edge…
9.4
Key Events:
-The Forgotten One, guardian of the Grandfather Tree, attempted to rescue Prophetess Elohalia.
-Bluebell the pseudodragon decided to accompany Kildrak for a time.
-The Party sought the next Daughter’s Door, situated in the Plaguewrought Lands far to the south, and found the next trial in the lair of the Crystal Minotaur.
Even as the party looked through the fey gate at the prone and bleeding body of Prophetess Elohalia, another figure appeared: the Forgotten One, the powerful druid the party had previously encountered long before, at the Grandfather Tree. He told the party that time was short: dark forces were attempting to corrupt the magic guarding the Moon Pool, and that the party sure hurry to vouchsafe the doors before it was too late: if they failed, the Feywild and Shadowfell would merge into one cataclysmic plane, possibly overwhelming Faerun itself. He would take Prophetess Elohalia back to the Grandfather Tree, he said, and attempt to save her life with his magic there. The party chose to go back to the floating island and seek the next door, even as black, twisted vines forced the gate to the Moon Pool closed.
Before leaving the Feywild, the party stopped by Apple’s hut, where the satyr appeared to be frying his evening meal. He appeared unconcerned about the threat to the Feywild–he believed, it was clear, in the Moon Daughter’s ability to prevent such a terrible outcome. Bluebell the pseudodragon, meanwhile, took an interest in Kildrak’s magic, and decided to accompany the wizard for the time being.
The Party returned to the floating isle, which, as they suspected, was actually a huge dragon turtle by the name of Arkan. Arkan, it seemed, was on the move, the Siren’s Call following at some distance.
After a rest, the party entered the next portal and emerged through the still-standing doorway of a ruined house, discovering themselves under the tumultuous and treacherous skies of the Plaguewrought Lands. Enduring a storm of molten iron, the party fled toward a nearby hilltop, led by Cedric, at the top of which they discovered a strange, triangular edifice, its single doorway mounted with a bullheaded knocker. Within, they discovered the lair of the Crystal Minotaur, and a riddle:
Inside the Stone, I sleep but don’t dream
Bury me deep where I can’t be seen
Let me drink from the shining spring
And bathe me in moonlight to behold the Queen
The party began to explore, but upon picking up a golden key, awakened the Crystal Minotaur…
9.5
Key Events:
–The Party defeated the Crystal Minotaur and solved the riddle.
The Crystal Minotaur was a powerful defender of the labyrinth. Though it wielded a devastating crystal battleaxe, it also seemed to reflect magic cast on it; Bluebell suggested the party flee the creature and focus on solving the Labyrinth’s puzzle, but the party did not heed his advice, spelling disaster for the little pseudodragon when when Thurmack’s Destructive Wave spell was reflected back at the party. Bluebell’s tiny bones were shattered in his body like so much glass. Eventually, Kildrak trapped the Minotaur in a cage of force magic, telling the rest of the party to solve the riddle while he kept the creature at bay. At this they at last succeeded, though not before the Minotaur was freed from the cage thanks to Kildrak’s faltering memory; Luna caught the crystal beast with Grasping Vines, Mercy claimed its huge axe, and Kildrak turned the creature to dust with Disintegrate. Together, the party solved the riddle, freeing a seed from within the Moonstone and growing it into the Lunar Queen, a radiant white blossom from which they harvested two more seeds–a white and a black. Needing a rest, they left the Labyrinth and attempted to hurry back across the Plaguewrought Land to the portal from whence they’d come, but found themselves in the wrong place at the wrong time as the land below them broke away and floated toward the sky—they were trapped on an Earthmote.
9.6
Key Events:
–Trapped on an Earthmote, the party fought a Gloomweaver, then encountered terrifying versions of themselves.
The party had little time to make a plan before they heard the beating of leathery wings. Out of the mists came a creature, batlike with a long black snake’s head and many needlelike fangs which gave off an aura of darkness. A creature, Luna surmised, of the Shadowfell. The party defended themselves from the horrible shrieking creature, eventually banishing it back to the Shadowfell, while destroying the shards of magic-imbued minerals that had given rise to the Earthmote, precipitously bringing it crashing to the ground. Crossing those dark lands, they then encountered another party–bizarre and terrible versions of themselves, they discovered but whether from the future or from another plane of existence, they did not know. Viola attempted to embrace her alternate self, the undead bride of Eegan, but in doing so breathed in the toxic fumes given off by the living corpse and fell dead herself. Mercy entreated the strange party for gifts or guidance, and received again the black dagger she had lost so long ago, in the warrens under Loudwater. The two parties then went their separate ways. Returning to the Daughter’s Temple on the back of the great turtle Arkan, the Lamplighters found a small fleet of ships now preparing, it seemed, to engage the titanic beast….
9.7
Key Events:
-The party avoided a confrontation with the fleet.
-Luna sought the next trial alone, while the rest of the party sought to close the gate from the Shadowfell.
The Lamplighters, presented with a fleet of ships preparing to attack Arkan, acted quickly: Mercy hailed them by casting her voice across the water, telling them to hold their attack–it was successful. The crew of the Siren’s Call, it seemed, had believed the party killed or captured by the great beast, and had summoned help to give assistance.
Arkan bade the daughter to make haste, but the party could go no further without a rest, so made camp in the main chamber of the Daughter’s Temple on Arkan’s back. Refreshed, they travelled through the next portal, seeking the penultimate Daughter’s Door, and appeared at Citadel Rashemar, in Faerun’s far North East. There, they found a friend awaiting them: The Forgotten One, druid of the Grandfather Tree, who told them that Prophetess Elohalia yet lived and needed to speak with them. He brought them back to the Grandfather Tree, where she informed the party that, unlike previous Daughters, Luna must undertake the next trials alone.
She surmised that the will of Bhaal, upon his death in the Time of Troubles, found its way the Raven Queen in the Shadowfell and began siphoning off her power. Now, Bhaal’s will was acting through the Shadow Child to corrupt the Daughter’s Doors. The only way to stop it, Elohalia said, was to take the Black Seed to the Altar of Shar in the Shadowfell itself–a task she charged the rest of the party with, though it was unlikely they would return alive. Luna, meanwhile, would undertake the next trial: The Trial of Power, bringing the White Seed to the Altar of Selune in the Feywild, where she would then immediately undergo her final trial, the Trial of Faith.
The party could not ignore her call to action, and bid Luna good luck. With that, they parted.
The Forgotten One led them to a gate into the Shadowfell, hidden in the darkest part of the forest, while Elohalia used her power to send Luna to a great wood in the Feywild, bidding her to seek the Lord of that place. Luna discovered herself watched by pixies and convinced them of her power by single-handedly taking on a powerful Owlbear. The rest of the party, meanwhile, began exploring the Shadowfell–they believed the Altar of Shar might be hidden in the Palace of Memories, a place the Prophetess had warned them was extremely dangerous. However, before heading there, they opted to explore the surrounding region, discovering a deep chasm where they were attacked by a small pack of hellhounds. After dispatching the hounds, the party found a set of human boot prints heading into a cave at the bottom of the chasm…
9.8
Key Events:
–The party encountered Chatterbox, a long-time resident of the Shadowfell, who offered to help them find their way to the Altar of Shar.
Kildrak, Viola, Thurmack and Mercy sat around the campfire in the cave’s entrance. It felt as though they’d been there for months. Years. The oppressive atmosphere of the Shadowfell weighed on them heavily, each in their own way. At last they were broken from their trance by the sound of scraping feet deeper in the cavern. Kildrak extinguished the fire, and the darkness grew even heavier. They listened; yes–they could hear shuffling footsteps. They weren’t alone. Using Faerie Fire and torches, they illuminated a larger portion of the cave and revealed, much closer than they’d thought, the one who’d been creeping closer, watching them. A man who looked nearly undead, with milky white eyes and a rotted face, who was unsure whether the party were even real. After talking to him, they learned his name was Chatterbox, and that he had been searching for his daughter in the Shadowfell for longer than the could remember. Kildrak felt sorry for him, but wanted to move the group on, his thoughts weighing on Luna, who was facing her Trials alone in the Feywild and was counting on her friends to do their part. The others, however, were easily distracted by a message from a watching raven, who spoke of a gift in a pile of bones. After some searching, the party recovered a Driftglobe, but called forth a fierce Bone Devil as well. To make matters worse, the cave was also run through with toxic fungus bearing necrotizing venom and deadly spores, the latter of which infected Thurmack and Viola’s Flumph. Still, the party bested the foes and followed Chatterbox through the cavern, emergind in a dead woodland laced with spiderswebs, where Chatterbox warned them he had seen the Nightwalker before….
9.10
Key Events:
–The Party followed Chatterbox through a sorrowful woodland, survived a spider ambush but were come upon by the Nightwalker and fled.
The party made its way through a dark and sorrowful wood where the trees stood bent, barren and black, cast and long, reaching shadows. Viola made use of her newly aquired Driftglobe to help light the way, while Kildrak tried to understand Chatterbox more thoroughly, gleaning the impression that Chatterbox was kind at heart, but that only his mission to find his lost daughter really mattered to him, and that if something were to happen to the Lamplighters, Chatterbox would simply move on until, perhaps, another lost soul could help him find his daughter.
Wending their way along the path, the party, their wits still not about them, were set upon by waves and swarms of spiders, small and large, led by a vicious Drider. Thurmack still suffered from Spore Sickness, though did not realise it. The spiders fought a losing battle against the party and were mostly defeated, when suddenly, the Drider fled; something huge was coming. A creature over twenty feet tall, vaguely humanoid, and practically featureless: The Nightwalker. Chatterbox and the party attempted to hide but it saw them; its very presence seem to drain their life force, and its enervating attacks decimated all it touched. The party fled and were briefly barred by a huge wall of thick, spiked brambles, but managed to burn their way through it and escape with their lives, heading down, Chatterbox said, toward the Black Fen. He had found something: a shred of red fabric. “It’s hers,” he said. “She came this way”.
9.11
Key Events: The Party crossed the Black Fen and arrived at the River of Souls. Viola was struck down by the Nightwalker.
The Black Fen was boggy, wet, cold, and above all else, dark. The ground was a carpet of bones, and deep pools of stinking water waited for any foolish enough to enter them. Some kind of altar strewn with bones and lit with torches of green flame glowed ominously in the darkness. The party followed Chatterbox, who, having found evidence of his missing daughter, seemed distracted and eager to press on. Although the party had decided to progress quietly, Thurmack kicked a stone into one of the pools, drawing the attention of a group of Shadows, which attempted to surround the party. Thurmack defended the group with Spirit Guardians and Kildrak with Moonbeam, but it was not enough to keep the creatures from draining the living strength away from both Viola and Kildrak. All fought hard, but did not become aware of the Nightwalker silently approaching until it was too late. It drained Viola’s life away, leaving her dead on the ground. Kildrak used Bigby’s Hand to carry her corpse to the edge of the fen and the party fled, but not before Mercy pulled a magical breastplate from a skeleton amongst the bones of the Altar of Green Flame. Thurmack channelled his strongest heal spell to bring Viola back, but upon waking, Viola knew immediately something wasn’t right. Together, the group coursed their way through a canyon of black glass until they came to a glowing blue river; the current teemed with souls, and wil-o-wisps floated above the surface. Chatterbox was already on the far bank, bidding them to hurry. The Nightwalker would not be far behind, but he did not believe it would cross the river.
9.12
Key Events:
The Lamplighters crossed the River of Souls and found the secret passage to the temple of Shar; they successfully placed the Black Seed on the Altar and were transported to the Altar of Selune in the Feywild, where they helped Luna overcome the Shadow Child once and for all.
The Lamplighters, separated by the River of Souls, contended with life-stealing Will-o-Wisps and Poltergeists while crossing the river. Chatterbox alerted them that somewhere in the glassy rock wall was a secret passage leading out of the canyon to a high plateau where was situated the Temple of Shar. It took a lot of searching, but eventually, the party found the secret passage, opened it, and made their way to the temple.
The temple was guarded by Invisible Stalkers and infested with mimics and phase spiders; to make things trickier, it was also rife with traps and pitfalls. The party slowly made their way through these, having split into two groups to find the two keys which would enable them to open the main chamber. In the process, they did find some treasure, including a Cloak of Eyes and a clutch of Ancient Coins. Eventually, they reached the final chamber and delivered the Black Seed to the Altar of Shar, whereupon they were transported to the Temple of Selune in the Feywild; there, they found Luna in fierce combat with a dark figure, a group of Drow, and a number of Shadows. The Nightwalker was also trying to push through the now paper-thin veil between the two realms. Together, however, they defeated the Shadow Child.
With a moment to breathe, they could see that Luna had changed. Her eyes were gold and she wielded a powerful new weapon: the Oathbow. She had passed her trials and become the Moon Daughter. She, however, had also come to a realisation; her vows were that she would always protect the Feywild, and as such, she had to remain. It would be her new home. Perhaps she would rejoin her friends for portions of their adventure later, but now her power–her very self–were tied to the Feywild. The party bade her a heartfelt farewell.
Before leaving, however, Luna gave them a gift: they could travel between the five Daughter’s Doors on the Prime Material Plane any time they wished. She would see to it, and promised that she would return to visit them soon. For now, however, she would remain, finding her place in her new home.