Characters

Player Characters:
Kildrak Battleheart
Luna Celeste
Thurmack Fulgur
Mercy
Viola Vernet
Eldrich Mandelion

Jump to NPCs by Chapter:
Chapter 1: Brightgarden
Chapter 2: Long Road Home
Chapter 3: Cold
Chapter 4: Into the Dark
Chapter 5: The Rift and the Whelk
Chapter 6: One Small Favour
Chapter 7: The Wilds
Chapter 8: Tymanther
Chapter 9: The Moon Daughter
Chapter 10: The Prodigal
Chapter 11: The Light We Cast

PARTY LEVEL: 14
Current EXP: 140,801
Next Level up: 165,000

Wizard
Kildrak Battleheart


Kildrak stole his family’s prized heirloom, an axe called Battleheart’s Boon, and left the underdark city of Zanhoriloch a malcontent and pariah, misunderstood and mistreated by his kin for loving scrolls and magic instead of steel and mining. As a Wizard, Kildrak believes that knowledge is power and seeks to understand—and perhaps even surpass—the limits of the Weave, always looking to add more powerful incantations to his spellbook. Even so, he is still a dwarf through and through, and a headstrong lover of ales, gold, and fine stonework. Even as Kildrak understands the value of diplomacy, he strives to come out on top of any situation. Bold if occasionally impatient, he is the party’s arbiter, willing and able to make a decision when a consensus can’t be reached. Now wanted for treason and weighed down by the knowledge that Zhanhoriloch has been conquered by an ancient aboleth named Wethoon, Kildrak must decide if and how he will reclaim his home.

As Arbiter, Kildrak shoulders much of the burden of leadership for the party. He has the following special abilities:
L1: Sixth Sense
Roll Perception with advantage to deduce the threat level of a person or space you can see.
L2: Fame
Any work you undertake has a 10% payment bonus as long as you have not otherwise already used your Arbiter’s check.
L3: Leadership
In battle, use the Help action once as a bonus action to an ally within 5 feet of you.
L4: Rally
On your turn, rally all allies within 15 feet with words of encouragement. Those allies double their proficiency bonus on their next attack and can reroll any damage roll of 1 or 2.


Once any level is used, the Arbiter must pass a DC16 Wisdom check to recharge during a successful Long Rest.

Ranger
Luna Celeste


Luna is a curious and thoughtful half-elf from the woods outside of Greenhollow, a small village in Amn, on the borders of the Snakewood Forest. Luna was raised by her elven mother and human father, but at the age of twelve, events occurred about which she has never spoken to anyone. Now, years later, she has learned that an Eladrin prophetess from the Feywild believes her to be the Moon Daughter, the guardian of a mystical grove connecting all the inner planes, born under a strange constellation of five green stars and hunted by a deadly shadow. She has been charged to find and open the five Daughters’ Doors hidden across the world. Surviving by her instincts and with the help of her loyal red fox, Cedric, she is the company’s ranger and survivalist, trail and trap-finder, deadly with arrows, spear and sword.

As Survivalist, Luna knows the dangers of the wilds and uses her knowledge to keep the party safe. She has the following special abilities:
L1: Appraise
Add your nature and perception bonuses to one d20 roll to attempt to deduce a monster’s weakness, if it has any.
L2: Forage
Forage enough food and water for the party to last 1d8+2 days by rolling a Survival Check with advantage.
L3: Scout
Add your perception and stealth bonuses together for one d20 roll to ascertain approximately how many enemies are in a given space that you can see, as long as none of the enemies are aware of you; if successful, gain surprise for the first round of combat.
L4: Call the Shot
Add 2d6 to your next damage roll. If you roll a critical hit, it’s 6d6.


Once any level is used, the Survivalist must pass a DC16 Wisdom check to recharge during a successful Long Rest.

Cleric
Thurmack Fulgur


Once a simple sailor, Thurmack’s small way of life was obliterated one fateful day on the high seas when his ship, the Siren’s Call, was attacked by pirates. Thurmack survived by the grace of Umberlee, and when he met the party while on shore leave in Waterdeep, was a cleric in service to the tempest goddess. Having committed murderous acts in her name, his guilty conscience eventually demanded he turn his back on her or perish. Hounded by the revenant of a murdered orc named Snell, Thurmack is still haunted both figuratively and literally by his past deeds. He now follows the teachings of Valkur as a practicing Cleric, and though still prone to violence, intends to make right the wrongs he has committed–and any others he can find along the way. He needs to make peace with his past, find a way to put Snell to rest, and forge a new future for himself. Now open-eyed to the wonders of the world, Thurmack is enamored with the stories of ages past and foreign customs and tongues; for this reason, he is the company Lorekeeper.

As Lorekeeper, Thurmack uses his ever-growing knowledge of languages, cultures and religions to keep the party on the right side of history. He has the following special abilities:
L1: It is Written
Attempt to understand any written language, combining your perception and history bonuses for one d20 roll.
L2: As Above, So Below
Mimic the proper language and rituals needed to gain access to a religious service or space–whether a holy temple or an underground cult–by combining your religion and deception bonuses for one d20 roll.
L3: Historian
Recall what you know about an entire kingdom, city, region, or historical event, especially that informati
L4: Almighty
Add your religion bonus to all damage roll(s) on your next turn, or onto your Saving Throw DC.

Once any level is used, the Lorekeeper must pass a DC16 Intelligence check to recharge during a successful Long Rest.

Barbarian
Mercy


Mercy won’t wait for the fight to start—she decides when it begins and ends. A tiefling with no time for the subtle, Mercy asks and answers questions with her enchanted flamberge, Patience. As a child, Mercy was stolen by slavers and taken to Thay, where a rebellious cabal of Red Wizards subjected her to dark rituals intended to make her into a powerful weapon; before these rituals were completed, however, she was rescued by paladins of Torm who bestowed upon her a namesake, but little else other than shame for her devilish heritage. She abandoned them before she was full grown, setting out to find the mother from whose arms she was taken, knowing only she came from travelling horse traders. She learned to fight alongside the barbarian hordes of the north and is the party’s martyr, unafraid to stand alone. With a soft spot for children, she has become the patron of Eventide House, an orphanage in Waterdeep, and will stop at nothing to rescue the tiefling infant possessed by Deothar’s soul.

As Martyr, Mercy isn’t even a little afraid to put herself in harm’s way. She has the following special abilities:
L1: Just Move
In battle, use your reaction to step in front of a melee or spell attack against an ally occurring within 10 feet, taking max damage and pushing the ally back 5 feet.
L2: Ain’t No Grave
Automatically add +1 to all death saving throw rolls as long as another Martyr ability has not been used.
L3: Come at Me
Combine your Intimidation and Persuasion bonuses for one d20 roll to attempt to force an enemy to attack the Martyr on its next turn. The enemy has disadvantage on this attack.
L4: Best Served Cold
When an enemy hits an ally within 15 feet of you with a melee attack, use your reaction to make an opportunity attack against it with advantage. You move to within 5 feet of the enemy and do not take attacks of opportunity.

Once any level is used, the Martyr must pass a DC16 Constitution check to recharge during a successful Long Rest.

Paladin
Viola Vernet


Viola left her home in the remote village of Arush Vayem, in the Smoking Mountains in the faraway nation of Tymanther, two years ago. The youngest of a prominent clan of  jewelcutters, Viola’s skill in that trade blossomed and she ascended through the clan’s ranks rapidly before she set out on a quest to see the world and explore her faith. In Waterdeep, after joining the party on their hunt for Deothar, she was nearly killed by a chuul lurking in the sewers. This started a chain of events which brought her into the clutches of Eegan, a terrifying lich who carved out her eye with a long, serrated knife. Escaping thanks to the bravery of The Order of Aster and rehabilitated by a kindly halfling map-maker named Ulbeth, Viola has joined the Order herself and devoted her faith to Lathander, the Lord of Morning. She is the company cartographer and its defending paladin. Still, no matter where she travels, she cannot escape the horror of Eegan’s voice or visage, and death seems to follow her, touching those she tries to help. She cannot but feel all is connected; cannot but feel responsible. She must find Eegan and destroy him

As Cartographer, Viola charts the lay of the land, chooses where and how the party travels, and leads them, when necessary, back to safety. She has the following special abilities:
L1: Mind Map
Find the most direct route to the next leg of your journey by rolling with advantage on your Ration Check.
L2: Backtrack
Lead the party back to a town or village the Cartographer has visited within 3 hexes, without being attacked, using only half provisions to do so.
L3: Eye for Secrets
Attempt to study a dungeon map you have drawn and deduce the location of at least one secret room or passage by combining your perception and investigation bonuses for one d20 roll.
L4 Continuum:
Map space and time itself; as a bonus action, reroll all damage once on a successful attack and take the higher roll. 

Once any level is used, the Cartographer must pass a DC16 Intelligence check to recharge during a successful Long Rest.

Bard
Eldrich Mandelion


Eldrich is the gnome you don’t leave your lady alone with. Raised by his grandfather, Eldrich intends to become Faerun’s most famous musician. Not only would this make him rich, it would also make him respected, truly and indefinitely shutting up his twin sisters, Ephemera and Memoria. On the cusp of achieving his goal, he recently inherited his grandfather’s strange and alluring puzzle box, only to find that he was no longer recognized as the true Eldrich Mandelion; everyone the party met seemed to remember Eldrich Mandelion being a tall, handsome human. Now prone to bizarre hallucinations, including run-ins with a number of alternate Eldrii, Eldrich sticks close to the party while he tries to figure out what in the Nine Hells is happening and the secret to opening the puzzle box. Always charismatic, Eldrich is the party’s diplomat and bard, able to read any situation and sing his way out in a pinch.

As Diplomat. Eldrich can talk his way into–or out of–just about anything. He has the following special abilities:
L1: Squint
Combine your Insight and Perception bonuses for one d20 roll to asses the difficulty of persuading, deceiving or intimidating a person or creature.
L2: I have a coupon
Roll persuasion with advantage to try reduce the price of goods or services, perhaps substantially.
L3: Careless Whisper
Combine your deception and performance bonuses for one d20 roll to attempt to trick someone into revealing a secret about themselves.

Once any level is used, the Diplomat must pass a DC15 Charisma check to recharge during a successful Long Rest.

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NPCs by Chapter

Chapter One: Brightgarden

  1. Deothar Brightgarden, (illuskan human male) is a Masked Lord of Waterdeep, a strong economic presence and a powerful Sorcerer. Son of Suvethar Valeroth, the fallen tyrant of Llorkh, Deothar draws his power from a pact with Aezzerkas, a powerful and ancient white dragon. In Waterdeep, Deothar ignited race riots between Dragonborn and Orc before he was challenged and defeated by the party; however, he vanished in a wreath of flame, dragged away by a giant, skeletal hand. Not long after, Aezzerkas himself attacked Waterdeep. The party discovered that Deothar had planned for his own defeat by making a pact with a cult of Bhaal known as Sorrow’s Dawn to move his soul into a new vessel should he be killed. This vessel appears to be Raisin, the youngest of the children rescued by the party from the fire in the Eventide Orphanage. Deothar himself, are alleged to be hiding in the Citadel of Black Ash in the nation of Tymanther. Deothar has long black hair, silvery scales, and speaks softly and deliberately.
  2. Quordo, (elvish male). Deothar’s butler. Looks almost undead in visage, but isn’t. Lacks a tongue and cannot speak.
  3. Valencia Valenbroque (half-elf female), Deothar’s mother.  Manic, unkempt, often clutching her key—but when it’s absent, is well spoken, if a little dismissive, aloof, and bossy.
  4. Azos Eolathe (elvish, gender neutral) is a thief and a master of disguise who was raised in Waterdeep’s Highwall Theatre. Because of his ability in theatrecraft and deception, he is able to pose as his own majordomo, “Enetir”.  Does everything theatrically—can’t help it—and is a little clumsy, though this could be put on. His disguises don’t hold up to expert scrutiny. Wants to be infamous.
    1. Enetir. Azos’ beautiful, camp Majordomo. Is actually Azos himself.
  5. Bindleblatt (gnome male), former butler and cook for Valencia Valenbroque, now in the employ of Eventide House. Unusually cheerful and accommodating almost all of the time.
  6. Fasmus Highcloud: (turami human male), Valencia’s former personal guard. Follows his job description to the letter. Is not particularly observant or smart, but has a strong heart and a huge family; will work for Just Causes and sufficient pay. Now a helping hand at Eventide House. Short, cropped, black hair. Wears an icon of Tyr, and always wanted to be a Paladin.  
  7. Grundo, Blundo and Snell (half-orc brothers) love one another, were big fans of Grulltar and have an ongoing rivalry with the party. Snell was killed by Thurmack Fulgur and returned as a Revenant. Blundo was killed as a member of the adventuring party Dawnbreakers. Snell is the smallest and fiercest of the three.
  8. Heironymous Grulltar (half-orc, male) is tired of fighting in the arena and is convinced by Deothar that ‘retirement’ is better than death. Left Waterdeep and now rumored to be dead. Softly-spoken, with a trimmed, short, white beard and a body and face mapped with scars. Has a small white cat named Fool who follows him everywhere.
  9. Ankhion of Clan Daardendrian (dragonborn, black-scaled female) wants the Dragonborn to take their rightful place at the top of society. Sees all other humanoids as ‘lesser’. She is a member of the famous Daardendrian clan. Believed to be dead following the dragon attack on Waterdeep. Direct and confrontational, but loves flattery and contests of strength. Has six bone piercings over her cheekbones.
  10. Cedric, a fox Luna has known as long as she can remember and who goes with her everywhere. Cedric seems to be able to understand the commands Luna gives him.
  11. Oswald Crapper, (Damaran human male) 9th in line of Lamplighters, owner of THE LAMPLIGHTER INN. Bald, on the portly side. Has a big green glass eye that points off to the left.
  12. Sythia, (rashemi human female), a strong woman who says that her mother, in the city of Marsember, has the same horse-shaped pendant as Mercy. A woman of the plains with searching, hard eyes and strong limbs; a long scar runs along her cheek. An ace with a crossbow.
  13. Arianna S’valla, or“Ari”—(female dwarf) matron of the Eventide Orphanage. Advanced in age, Stout of build with a rosy smile and long, brown braid streaked with grey.  
    1. Brummie, (dragonborn girl], aged 10
    2. Phyrra (drow girl), aged 9
    3. Sky of Glass (tabaxi girl) aged 8
    4. Raisin, (baby male tiefling), aged 1.5
    5. Westerly Winds, (halfling boy) aged 7
    6. Ailess St Marte  (human girl), aged 11
    7. Blood Crow, or “Crow”, (half orc girl), aged 8
    8. Zoza, (vistari human boy), aged 5
    9. Evalantia Eres, (elven girl) , aged 14
    10. Helbor Giantslayer , (dwarven boy), aged 12
  14. Eustasia, (Chondathan human female), President-In-Chief of the ELDRICH MANDELION Fanclub! Will do literally anything Eldrich tells her, no matter how dangerous it is. Has dark hair and deep blue eyes; businesslike and organized, except when Eldrich is around.
  15. Ephemera and Memoria, Eldrich’s twin sisters; both harpists and singers.
  16. Carrow, (half-orc male), barman at The Bottom Fang, a popular hangout for half-orcs in Waterdeep’s Sea District.. Wears small, round, orange-tinted glasses.
  17. Known Cultists of Sorrow’s Dawn:
    1. Uncef Brasswine, (male mountain dwarf) Waterdhavian noble. Enormously fat, carried on a palanquin. Dead, flitting, lechy eyes.
    2. Underlord Xanthus Warvyn, (turami human male) Waterdhavian noble. Wanted Eldrich to play a song called ‘The Lost Lady of Thay’. With fine features, short, silver hair, weathered, mottled skin and exceptionally fine hands, he was purportedly more than 1,000 years old, but died recently under unknown circumstances.
    3. Ignatius Ygdra, (Tethyrian human male) Often emits wild, screeching laugher. A giant raven named Yalas rides around on Ignatius’ head and speaks in riddles. Dark-haired, gives the impression of greasiness. Wears a long, weathered, black coat over clothes that were in fashion years and years ago. Many scratches and small wounds on his head and face where Yalas’ talons have cut him.
    4. Rowana Highcloud, (half-elf female) Waterdhavian noble, old, grotesque, demanding—assumed Thurmack was servant and ordered him to fetch her slippers. Her swollen, purple feet trouble her.Fasmus Highcloud’s estranged mother. Small-mouthed and beady-eyed, chinless, with an enormous poof of snow white hair. Wears heeled shoes intended for girls and young women, which hurt her feet.
    5. Hierarch Quillus, (elvish male) high priest of Bhaal. Wiry, bald and pale; Has soot black eyes in which his dark purple pupils are barely visible, with some kind of skull symbol tattood on the top of his head.
    6. Anastahsia L’Dyn (human female of unknown origin): Incredibly charming. Applauds after the riot and bloodshed in the streets below. Middle-aged, but gives the impression of wisdom beyond her years. Always maintains an elegant disposition and wears only the most exclusive finery. Favors large, flowing gowns. Has a broad, cold smile.  
  18. Eegan, (humanoid), a grotesque, unnaturally tall, red-robed creature with a skull-like head who carved out Viola’s eye underneath Waterdeep. Even after her escape from his lair, Eegan’s terrible visage and voice constantly terrorize her.
  19. Laeral Silverhand Arunsun, (human female). Open Lord of Waterdeep. Youthful visage, but with long, silver, thinly-braided hair; age unknown. Wears a white, red and gold robe.

Chapter 2: Long Road Home

  1. Ulbeth, (halfling male), cartographer who saved Viola and took her on as a protégé. Retired druid and acolyte of Sylvanus. Handsome, blue-eyed halfling. A little bit of a coward but also a straight-talker. Killed on the road between Secomber and Waterdeep.
    1. Nutmeg—Ulbeth’s cantankerous horse, currently stabled in Nightstone.  
    2. Illia (monk), Filbus & Gonwin Hammertooth (fighter, cleric), Senara (wild mage), Evetal the Wood Elf (ranger)—Ulbeth’s old party. Believed to have died in Dragonspeare Castle;
  2. Harazos Thelbrimm, (chondathan human male) 127 year-old relic of Loudwater’s past; the oldest man in town and respected by almost everyone. The Zhentarim would love to be rid of him but have to settle for making him seem a feeble old man, which is  not far from the truth. He is like an uncle to Yeskarra Ogna, the daughter of Tharag Ogna, nephew of Obould Many-Arrows, with whom Kalahar made the original accord. Has leathery skin and a white, wild mane; is a fixture in the Old Owl tavern.
  3. Yeskarra Ogna, (half-orc female) De-facto leader of the Orcish Ogna clan; leads the detachment to Loudwater for the Festival of Kalahar’s Ride.  Tall, proud half-orc with the indicative tattooing and dreadlock weaves of both the Ogna and Many-Arrows tribes; a unifying figure among tribes.
  4. Ophelia and Ingrid, (half-elf and human females, respectively). weathered old couple who run the Old Owl in Loudwater.
  5. Stubs the Tubs, (tethyrian human male) merry, fat and boisterous, with a glittering eye and quick fingers. Runs the Merry Mer-She in Loudwater.
  6. Bolkus Bronzebottom, (dwarven male) third cousin to the famous Binwin Bronzebottom, runs the Risen Moon Market in Loudwater. Wiry hill dwarf with a loud, boisterous laugh and a sharp sense of humor.
  7. Velvred Twohands II—(damaran human male) human Great grandson to Loudwater hero Kalahar Twohands, Velvred is a human rogue who timed stealing Stoneshoulder’s Heart with Harazos Thelbrimm’s blackbird plot. An excellent alchemist and assassin; he planned to sell the gem in Baldur’s Gate and use the money to make a new life for himself.  Current whereabouts unknown. Has a mop of shoulder-length auburn  hair but is often hooded; is strong and lightfooted, sneaky, conniving and self-serving. Tends to be rude. Likes knives.
  8. Telbor Zazrek—(Rashemi human male) Master of Loudwater, Zhentarim lieutenant but more or less reasonable man. Shaves head with a straight razor and keeps a black beard. Wears gold rings on each of his fingers.
  9. Bingley, (gnome male), Mandelion family messenger.
  10. Rizzo, The Travelling Potionado, (male human of indistinct origin) loves music and is always concocting new potions. Seeks Collectible Spoons from each city in Faerun. He will trade them for a unique potion. Has a short gray mohawk; thick smoky eyeglasses made of bronze; he wears bandoliers and belts covered in pouches and satchels, and carries an enormous rucksack from which dangle a lot of spoons of various sizes by pieces of twine.
  11. Dunflik and Kiltfir, (male shield dwarves), Kildrak’s cousins. Glued Kildrak’s hands to his face as a prank in the Lamplighter Inn. Both killed by Thringol Stonetooth.
  12. Thringol Stonetooth, (male duergar) leader of a small enclave of duergar controlling a patch of territory in the underdark. Killed Dunflik and Kiltfir to power a blood magic teleportation circle, sending Kildrak back to Waterdeep.
  13. Portus Ribald—(calishite human male) Gauntlet of the Eastern March in Loudwater; greedy and threatening thug with a lot of muscle. Mouth full of silver teeth; silver earrings in both ears. Carries a huge two-handed axe and wears muddy plate mail.
  14. Able Ribald—(calishite human male) Gauntlet of the Western March in Loudwater and the opposite of his brother; lanky, fights with two rapiers and keeps only two men with him. Apologizes for his brother, but they maintain a loyalty to one another.
  15. Vara—(mulan human female) A former Zhentarim agent who met Mercy in jail in Loudwater. Human woman with a forceful attitude who is willing to make a bargain. With long black hair kept in a loose braid, is an able hand-to-hand fighter who nevertheless knows how to choose her battles. Has somehow acquired a serious scar on her neck since leaving Mercy in Loudwater, which she tries to keep hidden with her high collar.
  16. Dolf, a withered travelling sage who could read one’s proximity to the Gods through sense of taste.
  17. Uru of the Bloodskull, (human Tree Ghost Champion) Nearly seven feet tall with a large red scar down the center of his head, which is otherwise all white with chalkdust. Wears a necklace of Orc Teeth.
  18. The Forgotten One—ancient half-elf druid living in The Grandfather Tree. Walks with a bent gait and has large, wooden antlers; wears an old, ruined cloak covered in moss and has a long unkempt beard.
  19. Valiea Elhromain Ulustra Elohalia; “Prophetess”—autumn Eladrin of the Unseelie Court. Her hair, raiment, and eyes are all the golds, reds and umbers of autumn. She is noble-looking, if aloof, but has a warm, gentle voice.
  20. The Shadowed One, a human seemingly composed entirely of darkness who can appear as or possess others and who hunts the Moon Daughter relentlessly, intending to devour her heart.

Chapter 3: Cold

  1. Aezzerkas, an ancient white dragon in league with Deothar Brightgarden.
  2. Itharuus, a silver dragon dragon whose human form was known as Dolf. Fought Aezzerkas over Waterdeep. Reported killed.
  3. Illia, Ulbeth’s widow.
  4. Invara Ygdras, (Tethyrian human female) Paladin who gave her life rescuing Viola; of the Order of Aster. Older sister of Rydiana Ygdras and Ignatius Ygdras. Blonde-haired stalwart with the scars to prove it; captain of a small band of Order holy warriors. Wielded a heavy lance later inherited by Viola. 
  5. Loque Brunwild—a droll, surly man with a deep baritone voice. A little impatient. Eyes roll up in his head when the Open Lord speaks through him. Long blue hair gathered into a jade clasp
  6. Gygax, (illuskan human male) Former member of the Watchful Order of Magists and Protectors. Has a clockwork sparrow which seems to be alive and acts as a messenger. A barrel-chested wizard with a wild gray mane, a monocle, a crystal wand and a booming voice.
  7. Eldrich Mandelion, (human male) an extremely tall, handsome man with a gold-filigree lute and a winning smile. His voice is like smooth, dark chocolate.
  8. Captain Tusk, (human male), Commanding officer of the Icewind Dale merchant vessel Sister Fury and adherent of Valkur, along with his crew. Gave Thurmack a whalebone necklace symbolizing Valkur’s three lightning bolts. A red-bearded and merry man with bulk rivaling an orc, covered in tattoos. .
  9. Lythen (elven female), priestess of Umberlee who offered to drown Thurmack, that he might prostrate himself before the Goddess. Has quaking, watery eyes and a sharp wit. Wears a midnight blue robe and has shells and seaglass woven into her dark, stringy hair
  10. Villus, smarmy chef at the Savory Snail who gave information on the movements of the Sorrow’s Dawn cult.
  11. Hyral Mystrum, priest of a nondenominational temple in Nightstone.
  12. Morak, ugly proprietor of the Nightstone Inn.
  13. Velrosa Nandar, proprietress of the Nandar Stables in Nightstone.
  14. Dawnbreakers, another adventuring party apparently killed by Aezzerkas atop the Mountain Hall of Falkirk Steelbeard.
    1. Sathos Renauld
    2. River of Jade
    3. Hellas
    4. Blundo
  15. Haruk Kaza’an (half-elf male) A Red Wizard of Thay residing in Waterdeep. Revealed that it was he who bought Mercy from slavers before she was “rescued” by Paladins, and he who lead the ritual to imbue her with a shard of the soul of Kossuth in order to fight the undead legions of Szass Tam, ruler of Thay. Wants Mercy to complete the ritual and offered her the life of the slaver who took her, but Mercy turned her back on them both.
  16. Denizens of the Sword Sisters’ Brothel
    1. Duty Sergeant Zeblouze “The Indefatigable”, (half orc male) Zhentarim conjurer formerly in charge of the Sword Sisters brothel  who prefers to be left alone to read in his library.
    2. Portus Ribald had taken his position, After the operation was exposed, cut a deal with the law to go into protective custody.
    3. Lydyana Welt, Fibbus McFlood, Coomber Grayfriar–former guard captains at the Sword Sisters brothel, all of whom escaped. Lydiana later reappeared in Mintar. (See entry 72).
    4. The Ladies:
      Elody, Nine of Swords, “Torturer”; Yulta, Eight of Swords, “Dictator”; Quinn, Seven of Swords, “Hooded One”; Iris, Six of Swords, “Berserker”; Myrna, Five of Swords, “Myrmidon”; Nefreti, Four of Swords “Mercenary”; Rin, Three of Swords, “Soldier”; Dahlia, Two of Swords, “Seeker”; Joelle Van Dyne, One of Swords, “Ghost of the Veil”.

Chapter 4: Into the Dark

  1. Aelana, (half elven female priestess of Lathander), killed during incident at the Spires of the Morning.  
  2. Rydiana Ygdras, (Tethyrian human female) still-living sorceress captain of the Order of Aster. Fiery red hair and wears warhelm-shaped epaulets on her uniform.
  3. Friendship, (tiefling male) Proprietor of the boarded-up Blue Mermaid in the Dock Ward of Waterdeep; is found blocking up a disused well in the tavern’s basement. Has long, tall, sharp horns and purple-black skin; seems to hear voices.
  4. Asmodeus, (greater deity), King of the Nine Hells who offered Mercy a place in his army.
  5. Voor, (drow male), wayfarer in Skullport who gave the party helpful insight into how to blend in. Uses a longbow and seems friendlier than your average drow. Has exceptionally long, pointy ears and a bluish tinge to his skin.
  6. Cal’al Caldani, (human female) innkeeper of the Dragon and Flagon, Skullport.
  7. Glibberfloom, (svirfneblin gnomish male), gambler gnome of the underdark who hates to lose and seems to move preternaturally fast. Has a very short temper. Wildeyed, hairless and greyskinned. Carries a long, black, crooked knife and kills with rapid stabs.
  8. The Xanathar, (beholder), leader of the Xanathar Thieves’ Guild and mover and shaker in Faerun. Highly intelligent but beyond narcissistic and paranoid to the point of near insanity. Has one love, other than himself: his pet fish, Sylgar. Cannot tell Sylgar from any other standard goldfish, and does not notice when Sylgar dies and is replaced.
    1. Ott Steeltoes–(mountain dwarf male) Ott looks after Sylgar and replaces him when he perishes without The Xanathar’s knowledge. Wears a ratty leather cap with ten false leather eyestalks sewn onto it. Sylgar, (large goldfish), The Xanathar’s pet goldfish.
  9. Bittern, (duergar female) tough-as-nails denizen of Skullport and Vara’s double agent contact inside the Xanathar organization, she helps the party get an audience with the beholder to find out what he’s planning, as commanded by Loque. Absolutely hideous by duergar standards, with two thick silver braids and a large, dimpled chin, she carries two hand-axes named Sever and Split in holsters on her belt.
  10. Quietude, (tiefling male) hulking bartender of the High Tide in Skullport. Massive curled horns and dusky red skin. Doesn’t speak.
  11. King Zubzub, (golden grung), a condescending, three-foot tall, bipedal frog found in a cage in an abandoned shop in Skullport. Insists on being returned to his kingdom in the jungles of Chult.
  12. Bliss, (tiefling female) Warlock and bounty hunter
    1. Lo Kag, (goliath male), Barbarian magically enslaved by Bliss.
  13. Crew of the Green Flame
    1. Captain Eira, (human female), fierce woman with dark eyes and long dreadlocks. Firm and fair but seems to have her own motivations.
    2. Lasius, (human male), hard face, shaved head. First mate on the Green Flame who executes Captain Eira’s orders to the letter.
    3. Braak, (half-orc male) long-nosed and shrewd. Bosun on the Green Flame.
    4. Lazam, (halfling female) chipper, adventure-seeking Quartermaster of the Green Flame. 
    5. Eiravel, (elven female), Skilled surgeon and cleric aboard the Green Flame. Morbidly fascinated by injury and death.
    6. Whurbin, (dwarven male), ruddy-faced cook aboard the Green Flame who serves only dwarven fare, to the sailors’ lament.
    7. Kalia, (half elven female) Eira’s former commanding officer and captain of the Laden Crow.

Chapter 5: The Rift and the Whelk

  1. Nil, (Warforged traveler), cloaked humanoid wearing a brass mask; revealed itself to be some kind  of construct. Has preternatural insight to the party’s personal difficulties.
  2. Yurk, (calishite human male), hardy, bent hermit scholar who wants to restore some semblance of the nation of Sammarach. Lives in a hut on the island’s rocky slopes.
  3. Thaestravel Evalian, (male sun elf), In ancient times a member of the once powerful Eldreth Veluuthra, but abandoned that life to run away with his love, Finneald, together establishing the Sammarach Observatory.
  4. Egg, a mischievous boggle born of Thaestravel’s loneliness living among the detritus in the Observatory’s lowest level.
  5. Hrimnir, a storm giant observing the rift atop the Observatory for omens concerning Annam All-Father.

Chapter 6: One Small Favour

  1. Boot Heel, reddish brown kobold who does odd jobs around the Blossom and Bead in Mintar. Helpful if dumb and clumsy.
  2. Sack of Beans, brindled tabaxi black marketeer with silver eyes and one long, snaggly fang. Purrr-veyor of the Blossom and Bead in Mintar.
  3. Usuusaraast, a.k.a. “Suu”, heavily veiled woman of indistinct origin; owner of an antique shop in Mintar’s Historic District. Has a box of snakes for some reason.
  4. The Gnome with No Name, (gnomish male), a poncho-wearing, spoon slinging, chili-eating hoss who bears unnerving similarities to Eldrich Mandelion.
  5. Fleebleflox, (gnomish male) magic item component trader of Fleebleflox’s Curios who’s all about the Fleebleflox brand. Ring of curly blond hair but bald in the middle. Information broker who trades in secrets, keeping them in an enchanted Black Book with built-in magical defenses. Has big buck teeth; walks around haughtily in a too-big jacket
  6. Lydiana Welt, (human female) snarky Zhentarim guard who will remember the party from the Sword Sisters brothel. Has a gold ring in her septum and a tattoo of two male halflings engaged in lewd acts on her neck.
  7. Kivaras Phyrros, (male blue dragonborn) de-facto leader of a group of dragonborn war refugees from The Smoking Mountains, where Viola is from. Has a bronze birthmark on his face and is missing an arm. Accused Viola of dereliction of duty.
  8. Amber and Red Sunrise, (male and female halflings) married proprietors of upmarket wine merchant’s named Red and Amber’s Reds and Ambers. Both killed by dybbuks in the wine cellars.
  9. Orgonne Shaftsbury, (male one quarter elf , on his mother’s side), owner/operator of Shaftsbury’s Hardwoods. Harper informant.
  10. Jovash the Lucky, (half elf male) assistant to the Captain’s Assistant in the Mintar Zhentarim encampment. Peg-legged, scarred, with a huge knife where his right forearm should be. Possessed of a suspicious temperament. Wears a wooden prosthetic of a personal nature.
  11. Madhu Gurvish, (rashemi human male), prominent member of the Consortium, Mintar’s secret society and resistance. Loose Harper ally. An incredibly mustachio’d “Caravaneer” who carries two scimitars, a brass crossbow, and a glint in his eye.
  12. Miq’it Inq’Qi Hasann, (sharaan human female) brave girl with ambitions of joining the Consortium. Stole the Dragon’s Egg. Friend to Ephemera, Goldfallow and Happenstance.
  13. Goldfallow Harcourt (calishite human male), Harper agent in Mintar. Monk and document specialist. Has thick dreadlocks and a braided beard.
  14. Happenstance, (tiefling female) Harper agent in Mintar. Cleric of Tymora. Bald with curled reddish horns; rare ebony skin with gold flecks and freckles.

Chapter 7: The Wilds

  1. A Chicken, (gallus male), a former adventurer who has been turned into a chicken by Baba Yaga and can’t remember his own name.
  2. Baba Yaga, (unknown), an ancient, legendary witch.
  3. Je’zelle, (human female) Former innkeep of the Dragon’s Head, a derelict waystop in the Winterwood north of Ankhapur. Absorbed by an Oblex.
  4. Leomund, (half-elf male youth), young man who attempted to reach the Cold Well in the Winterwood, but was murdered by the Eldreth Veluthara.
  5. West, (human male), a horse seller in Kerrington who sold Mercy a colt and entreated the party to help him put down Serge, his oldest, most faithful horse.
  6. Ezantel (Summer Eladrin male), extremely tall and beautiful, his colouring the bright greens and yellows of high summer. Brother of the Prophetess Valiea, Ezantel challenged Luna and party to defeat his cave bears and himself in exchange for the Letheranil Codex detailing the locations of the Daughter’s Doors.
  7. Vruush, (half-orc female), woodswoman of the Chondalwood hunting Treants.
  8. Peter Alanson, (centaur male), a handsome, articulate and persuasive Centaur.
  9. Amber Brawnhollow, (gold Dwarf female), bearded Queen of the Gold Dwarves at Hauler Faern.
  10. Md Ivory, (gold dwarf female), priestess of Hauler Faern.
  11. The Iron Knight, an ensorcelled, sentient, friendly suit of armor which challenged the adventurers to fun games of skill and provided them a robust feast in order to help itself finally rest.

Chapter 8: Tymanther

  1. Yaaldos Akaarosk, (dragonborn male), blue-scaled, peg-legged and scarred General of the Tymantherian military. Viola’s father.
  2. Yaaldos Rykaar, (dragonborn male), blue-scaled, slight and tall dragonborn who speaks softly. Viola’s eldest brother.
  3. Yaaldos Phylaraak, (dragonborn male), blue-scaled, rogueish scout. Viola’s youngest brother.
  4. Givens, a drunken human stablemaster with nothing to do in Arush Vayem.
  5. Mauritius, (Satyr male), former member of the Emerald Enclave residing in a magically-hidden house in Arush Vayem, awaiting the resurgence of the Enclave.

Chapter 9: The Moon Daughter

  1. J’Red, (human male) A gruff high-seas merchant with a curious accent.
  2. The Old Man, (half orc male), Grundo, Blundo, and Snell’s father.
  3. Kravmaw, (human male), Commander of the Siren’s Call.
  4. Zalantia, (half-elf female), medic aboard the Siren’s Call.
  5. Luciana Swiftshear, (human female), pilgrim of Ilmater corrupted by a Chain Devil.
  6. Apple, (Satyr male) and
  7. Bluebell (red pseudodragon male), Keepers of the Moonstone
  8. Arkan, (dragon turtle), ancient turtle in the Sea of Fallen Stars on whose back stands an Emerald Enclave temple to the Moon Daughter.
  9. Bizarro Lamplighters, frightful versions of the Lamplighters themselves, including Bloody Mercy, Undead Viola, Insane Eldritch, Cold Luna, Blasphemous Thurmack and Maniac Kildrak.
  10. Chatterbox, The Lamplighters’ guide through the Shadowfell. Undead-looking, rotted and decrepit.
  11. Drought’s End, (tortle male) A tortle sorcerer who guided Luna to the Altar of Selune.
  12. Eowynne Lobelia, Luna’s mother
  13. Drade, (half-drow male) Luna’s half-brother who was kidnapped and raised in the Underdark. Also known as the Shadow Child

Chapter 10: The Prodigal

  1. Sharizad, (human female) a travelling merchant hunting for an Iron Flask in the woods of Cormanther.
  2. High King Kalash Nikov, a fictional monarch.
  3. Orren Elfbreaker, (dwarf male) a hard-ass defending the tunnel from Zanhoriloch to the surface.
  4. Skrash, (Duergar male), a gruff Duergar who Orren seems keen to defend.
  5. Forgemaster Rockfoot, (dwarf male), an aged master Artisan of Zanhoriloch.
  6. Ingrus Delverdeep, (dwarf male), a Dwarven berserker who has fallen in love with Viola.
  7. Ulla Ullatinva, (deep gnome female), a deep gnome artificer searching for her partner and a magic tome of golems in the Battleheart family tombs.
  8. Korvak and Ceridwyn Battleheart, (dwarven male and female), Kildrak’s parents, Flamekeeper and one of the Seven Seats, respectively
  9. Esseltha and Atthialas, (succubus and incubus), holidaymakers from Dis visiting Zanhoriloch to relax and witness the beautiful terror of the city’s downfall.
  10. Ondrisk Deepwell, (dwarf male), member of the Dwarven Resistance in Zanhoriloch.
  11. Z’harra Kravvall, (drow female), Drow inquisitor and liaison to the Duergar in the Crystal Mines.
  12. Oothoon, (aboleth), an ancient Aboleth who unified the drow, duergar, and mindflayers to seize Zanhoriloch.
  13. Lil Bebe (Crocodylus), a surprisingly tenacious and brutal fey croc summoned by Luna.

Chapter 11: The Light We Cast

  1. Sister Eldra, (half gnome female), Pilgrim of Lathander, Keeper of the Light, matron of the Church of the Last Rest.
  2. Tavrok, (dwarven male), Eldra’s bodyguard.
  3. Istrid, (human male, child), Eldra’s follower.
  4. Cutter (human male) and Wren, (human female, child), stoic, scarred uncle and strong-willed but frightened niece. Refugees of Meddinvale.
  5. Ophelia and Quinn, (human female and male), homesteaders from the Valley.
  6. Edwin, (human male), former Innkeeper in Doluun who asked the party to retrieve a memento of his wife.
  7. Mirabel, (half-elf female), faithful of Lathander and potion enthusiast.
  8. The Four Pilgrims of Lathander:
    • Revian–tattooed and noble, he watches over Fort Alder.
    • Alma
    • Celevar
    • Osen–wearing glittering chain veil and armor, she wanders the wood, blind.
  9. Sack Mercy, a sad Lost Sorrowsworn that Mercy put a burlap sack on.
  10. Tulip Judith Arfur, (fey rat), Luna’s little rodent scout.
  11. Hougharth, (firbolg male), guardian of the El-Duraath wood who sees much.
  12. Unded Aelana, (human undead female), former member of the Order of Aster.

183 Original NPCs